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Damaging: Few things to know in Hunting POE Credits

Beyond source and type, there are several other ways to classify damage which is best referred to by their generic name Keywords. In the case of a damage instance triggered by a parent skill (such as ignite), these modifiers are all inherited from the triggering hit just so you know about the things for POE Credits.

poe credits in weapons

Types of Attack for POE Credits

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

  • Elemental – Elemental Damage modifiers affect all types of elemental damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.
  • Melee – Melee damage is a category of damage exclusive to the attack damage source; in the case of damage instances who inherit keywords from a parent skill (such as ignite or Puncture’s bleed) the melee keyword is not inherited.
  • Mine – Mines are skills which are laid at the characters location and detonated by a separate command.
  • Minion – Modifiers to minion damage function as a generic damage modifier granted to the minion. This means it will apply to all damage dealt regardless of source, type, or keywords.

Armed Hands and Weapons for POE Currency

Here are the damage types used by weapons in hunting POE Currency;

  • Projectile – Note that skills with the bow keyword are considered to implicitly be projectiles.
  • Totem – Modifiers to totem damage function as a generic damage modifier granted to the totem. This means it will apply to all damage dealt regardless of source, type, or keywords.
  • Trap – Modifiers to trap damage function as a generic damage modifier granted to the trap. This means it will apply to all damage dealt regardless of source, type, or keywords.
  • Unarmed – Unarmed damage is a subcategory of Melee Damage and therefore inherits damage modifiers from the Melee and Attack keywords.
  • Weapon-specific keywords are derivatives of the Attack damage source and therefore are not inherited by damage instances who inherit keywords from a parent skill (such as ignite, puncture’s bleed, or Poison Arrow’s poison cloud).
  • Generic Modifiers – Damage modifiers that have no restrictions or specifications are commonly referred to as generic damage modifiers. These modifiers are potent since they will apply to all damage dealt by the modified skill regardless of source, type, or keywords.