Last time, we tackled on Ranger. Let’s move forward on one of Ranger’s Ascendancy Class, the Deadeye.
Path of Exile Orbs: Brief Overview
Here is a brief overview of Deadeye from Path of Exile’s Gamepedia.
The Deadeye is a offense-oriented class that focuses on projectile damage and area of effect. This class is obviously suited for bow attacks but most of its modifiers apply to any sort of projectile, meaning that most attack and spell projectiles also benefit from them.
Deadeye is like an upgraded Ranger. Still not straying away from what a Ranger is, Deadeye still overpowers everything in range with its bow and projectiles.
Let’s take a look at some of the passive skills of Deadeye.
Exalted Orb: Passive Skills
|· Projectile Attacks gain damage as they travel further, dealing up to 30% more Damage to targets.
|· +200 to Accuracy Rating
· 20% increased Radius of Area Skills
· Skills fire an additional Projectile
|Sharp and Venomous
|· 10% chance to cause Bleeding on Hit with Attacks
· 10% chance to Poison on Hit with Attacks
· 20% increased Critical Strike Multiplier against Bleeding Enemies
· 40% increased Critical Strike Chance against Poisoned Enemies
|Fast and Deadly
|· 10% increased Attack Speed
· 30% increased Projectile Speed
· 30% increased Projectile Damage
|· Skills Chain +1 times
|· Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further
· Projectile Critical Strike Chance increased by Arrow Pierce Chance
The combinations of bleeds and attack speed on bursty attacks make Deadeye a really strong class. No worries that your attacks will miss because of the increased accuracy, every attack will surely hit (if not most). With the availability of area of effect attacks, deadeye can control crowd volume as well, making it very versatile.
If you are not enticed to use Deadeye, I don’t know what will. Try Deadeye now!